Not only are computer games the leading entertainment medium: They increasingly penetrate the artistic, social and professional areas of life as a cultural asset. ESports, Gamification or Serious Games for the working world 4.0 – All of it characterizes the debate about the future of gaming.
Why could it be interesting for non-gamers, too? In this episode of our lecture series, the variety of digital gaming culture and their applications in non-gaming contexts will be presented in vivid examples.
When: 13th of Dezember 2017, 7 pm
Where: UE Hamburg, Museumstr. 39, 22765 Hamburg in room 1.00
If you want to attend, please register via email.